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| Posted by: justin | Posted on: Friday January 30 2004 9:54am |
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fuck. 'nother hyperlink bug. that one should be easy to get though. alright...we've got our new RT.X100 system set up at MATA, which means i finally get to mess around with Premeire Pro in style. It definitely seems like an improvement, at least they got rid of that A/B track nonsense... of course, i've already been given cause to doubt the "it is rewritten from the ground up!" hype. specifically, the Matrox hardware and software seems fully compatible with both 6 and Pro, in fact it is quite the same. and there is some custom stuff embedded pretty deeply throughout Premeire. so, while Adobe continues to claim a re-write, there is at least enough identical code to not break any of the Matrox enhancements or force them to re-engineer the hardware. and of course, there is that little fact of the missing bugs and "features"...which would be running rampant if this really was a new product, since Adobe doesn't seem to fix any of their stuff until version 6 or so. but marketeering aside, it still shows promise. time will tell how mad i get at it. |
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| Posted by: Dream BBQ Child | Posted on: Friday January 30 2004 8:03am |
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I'm just looking to take the game to the next level. Things like limited turns is do able of course, it's just there will have to be a server for the game to run on. I'm thinking once I build my next box I'll be putting FreeBSD on my old 700 and viola! I just agree that there needs to be something to cause deminishing returns. Class start now. |
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| Posted by: justin | Posted on: Thursday January 29 2004 11:49pm |
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interesting...most of what i know about modern MMOs is the complaining that Matt K and Eric do about EverCrack, and also about what the GameSpy people say. And most of that is on World of Warcraft previews that i like to read, which frequently degenerate into "WoW is different from other RPGs because it fixes X problem prevalent in the genre with Y solution." The last one i really played was the Earth and Beyond Beta, which was fuckin' awesome, until i realized that in order to make more money as a trader i had to fly longer and longer routes, in real time, which i just don't have time for. Never really tried the warrior aspects because there wasn't an organized NPC enemy in the Beta, but i guess now there is a huge galactic war going on that is really cool. anyway... regarding the problem you describe, and the one i describe as well, i think World of Warcraft will fix both rather well. The basic idea is, and pardon my feeble attempt at the parlance of the community...in order to get the really good "lewt", you need to go on story-oriented "quests", and the high level quests lead advanced players into areas where there are no "newbies". so, unless players are going way out of their way just to be stupid (for no gain), you simply aren't going to have level 50 players hanging out in the same town as level 2 n00bs, because there's nothing for them to do there. This is due to the design that instead of randomly-generated FedEx missions, most quests are hand-written by Blizzard, and the really big artifact-yielding ones are going to be unique. sounds good to me, it means the level treadmill is accompanied by a meaningfull progression from zone to zone, almost like a platformer. it should remove the pointless repetition that makes games like EverQuest so incredibly lame. yeah, it sounds like a keeper. if any ya'll interested, stop by www.blizzard.com, i believe they are currently letting people sign up for the impending beta. point is, i guess, i was actually thinking about a similar solution a few years ago for this Tradewars clone. The idea is to have competing NPC traders, some of which are very powerful (like the "Ferrengi" in TW2002), that are drawn toward high-profit starlanes...meaning that they will become no-mans' lands for the newbies, but will attract blood-thirsty high-levels. this means that there will be plenty of other routes for those lower level folks that will be devoid of super-predators, because there is nothing for them to gain. you know, a "fun for the whole family" approach where you can invest as little or as much time as you like, and there's always something for you to do. another dimension would be to have the sectors of space controlled by the 3 major star powers be restricted (by the local governments) against ships with massive weapons complements...and therefore become safe havens to some, as long as they align themselves with the appropriate powers (which would make demands like "dont' sell X to Y, we're pissed at them"). |
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| Posted by: CrowScape | Posted on: Thursday January 29 2004 4:59pm |
| Actually, the problem wasn't that high-level players would prey upon the low-levels, but rather the opposite occured. High-level characters were often exceedingly generous to low level characters, to the point where everyone was running around with high-powered weaponry. I encountered similar problems when I tried to get back into MUDing. There I would be, minding my own buisness, checking out some shoplist, when some high level character would come in and just gift me ten thousand gold. Honestly, what's the point of playing if you get everything for free? | |
| Posted by: justin | Posted on: Thursday January 29 2004 3:22pm |
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i'll dig up what i can over the weekend. some stuff, like tables for how economy simulation could work, as well star charts that define 3 galactic powers and a bunch of independent planets, has been written but much of it is on paper from back in my school days, when i had much time to pass. my primary concern is that the trading engine be dynamic, based on supply and demand. in other words, NOT like Planets, where you ran the same routes over and over again to make money. I want over used routes to devalue themselves over time. Also, while i want NPC traders, i don't want them to be working on days when the human players are not...in other words, the price structure will update based on supplies generated and traded on a daily basis...but only on days when human players have logged in. and the logging in / finite turns per day system is very important to me, not just for the Door game nostalgia, but for balance issues. for example, today Doors and MUDs have evolved into MMORPGs, which all share the same critical flaw (one that Crow noticed quickly while running his Tribes RPG server). There is no dimishing return for excessive time invested. this leads to players who level up all day, with nothing else to do, being able to "grief" the new players who don't have as much time invested, with impunity. and eventually the n00bs don't want to join because they never have any hope of competing, and the social aspect of the game dies out. Doors didn't have this problem so much, especially ones that were conquerable, such as L.O.R.D., because eventually everyone got reset anyway. this is all stuff that i currently know how to accomplish in Perl...i wrote the rules with those limitations in mind, and i still think a modern Tradewars is very doable in a browser using simple forms. so, here we may have split off on different tangents already. i don't know how well your OpenGL stuff would work for simulating a Door, which was my original intent. so there may be two separate projects here. now, would i still like to contribute graphics to an OpenGL project that you code and overlord? absolutely. it is just a matter of time. |
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| Posted by: Dream BBQ Child | Posted on: Wednesday January 28 2004 3:24pm |
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w00t w00t is the sound of joy and jubliance. Justin: Would it maybe be a good idea to move the Planets/Tradewards/MOO game to an OpenGL game instead of internet based? The more I learn in OpenGL the more and more likely it looks like we could do that kind of thing with you designing the models, maybe helping with some of the code. Maybe Crow would be interested in being our texture man and super beta tester? It would still have to be very basic of course, but I think it'll be possible for a small crew to make space ships fly around and shoot at each other, as well as make GOOD looking planet models and star scapes. If you have a design for that tradewars game in some kind of digital format I'd like to take a look at it. It may or may not happen, but I'm looking for a project to take up after graduation. As of late I've been having more programming ideas than media production, although one programming idea I have will help with my media production if I could pull it off. |
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| Posted by: Whisky_WOOT | Posted on: Monday January 26 2004 3:25pm |
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Woot! What does 'woot' mean exactly? I'm curious...and serious... Thanks Gs. Whisky_WOOT |
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| Posted by: CrowScape | Posted on: Monday January 26 2004 12:24am |
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Now I'm getting somewhere. I've actually beaten a game against three computers plus the New Orions, and I'm learning quite a bit about how the game really does work, and am begining to even enjoy it. I take back what I said about the colonization; it has to be micromanaged the most out of everything. Every race type has its own distinct preference, so much so that it wouldn't be so far fetched to think that every planet would have at least one race that would love to live there. So, with this in mind, it really helps if you colonize planets with races that want to live there. MOO3, in an improvement over MOO2, makes this possible. When you build a colony ship, it is filled with the dominate race of the planet it was built on. Unfortunately, the game falls down when it comes to the execution. For starters, the automated colonization isn't too bright. Sure, if a colony ship is available with the ideal race for a planet, it will grab that one. However, if there isn't, it'll grab the next best thing. A better way, or an option that should be available, would be for the computer to wait until a colony ship is available with the ideal race before colonizing, and if possible order one built from the planet's military que. However, without this you have to do colonization manually. It might not be so bad, except that there is one place and one place only that the game tells you what race is in what ship, and that's in the task force creation screen. Anywhere else, that vital bit of information is missing. So, what I wind up doing is sitting down with pen and paper, cycling and sorting through the planet screens to find and write down the best planets for each race in my empire. Then I locate the closest mobilization point to each planet and form a colony task force with the prefered race. I change the name of that task force to the name of the planet it is supposed to colonize, so that I don't get mixed up later. Then I send each one to the proper systems, and when they get there click on the planet, change to the "forces" view of the system, select the proper colony task force and say "colonize." (Yes, I finally found the "colonize planet" button in the system screen. Not too convenient.) As you can tell, it's micromanagement from hell. However, this race-environment relationship does have a pretty cool spin-off feature. Basically, when you start terraforming worlds, the races whose prefered environments you are destroying start to not like you. It's not something that the game will inform you of specifically, you will simply get a generic "cease and disist" order from the people you are ticking off, but it is factored in. |
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| Posted by: Dream BBQ Child | Posted on: Wednesday January 21 2004 9:54pm |
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Sheeit yeah Justin. I remember you and Crow were teaming up on something and being somewhat jealous of that. All the way back when we were-- in-- college. Wait... Crow's going to show up at the next LAN with his own take on Crow T. Robot and Tom Servo isn't he? I mean, how ELSE can he be putting up with that "game" er "Sim" er "whatever" ;) |
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| Posted by: CrowScape | Posted on: Wednesday January 21 2004 12:36am |
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A visit to the MOO3 forums will quickly tell you the game has been abandoned by Atari after its first patch. However, also of note is that MOO3 is mod-able, at least on a basic level (weight adjustments, but there are a LOT of weight adjustments). People have been fixing the diplomacy, fleet sizes, work has even started on fixing a bug in the research where occasionally research projects would never complete. When my current game is finished I'll have to download some and try them out. (I'm actually making progress!) Let's see, a MOO 3 drinking game. I've got it! Choose one and only one: -Each turn your treasury displayed a negative yet you had a gain, take a drink. -Every time you gain a leader only to have him assinated the next turn, take two drinks. -Every time you recieve a trade/research treaty proposal, take a drink. (must not actively try to alienate all races and must not be the Ithkul) -Every other time the game fails to recognize your commands in a battle (includes selection boxes and clicking on any button), take a drink. After a decent gaming session, any one of these alone will probably lead to alcohol poisoning. |
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| Posted by: justin | Posted on: Tuesday January 20 2004 9:23pm |
| yeah, i've tossed around an idea for a while to make something that was driven by a bunch Perl scripts that simulated TradeWars 2002. i even wrote some universe fiction, drew a map, and figured how the economy-simulating database could be coded. if we "get around to it" at the same time we should look into combining designs, but most likely it will be post-Pulgari for me, which means: who knows? | |
| Posted by: Dream BBQ Child | Posted on: Tuesday January 20 2004 2:45pm |
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PLANETS! w00t! I still have a dream to make something akin to that game for internet play. Ahh someday that does not fall in this semester and all my stupid art classes I need for my minor. Still, when I get round to writing that game it will be phun! |
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| Posted by: MOO_Whisky | Posted on: Tuesday January 20 2004 12:01pm |
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Greetings, Why don't we all image MOO3 and play a massive multiplayer game of it. We will all have to build boxes just for that purpose, because they will be in constant use, not in the playing but in the waiting, and the frustration... The war will take approximatly five years, and will result in a draw, but it will be fun. Right? Right? It could be just like those BBS games of old, only much much worse. Perhaps we could make a MOO MOD called MOO_Whisky where you drink at opportune moments. Perhaps Jim could let us know when those moments could be. It could make the game more fun. It could also deplete the world Jim Beam reserve in a week. Oh well, I tried! Later all, MOO_Whisky |
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| Posted by: CrowScape | Posted on: Monday January 19 2004 12:51pm |
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MOO Pro? Things MOO3 needs: -Ability to click on an empty planet in the system screen and say "Colonize" -Ability to click on a system in the galaxy screen and say "Colonize" -Ability to click on either and mark them "Quarenteen/Off Limits" -Complete player control over the building of expensive shipyards. Capable of being commissioned through the system screen. Ensures that not every system in your empire is capable of building Leviathans with the inevitable cost that entails. -Complete player control over the building of ships. A sort of "Imperial Build Que" where you set how many ships you want built of what kind and let the computer worry about where to build them. Sorry computer, I don't need 300+ recon ships sitting in my reserves... ever, but I would certainly like a few long-range attack vessals which you seem to not want to build... ever. -Warp Disrupter tech. Let's just say this is the most cowardly computer player ever. -A Financle system that makes sense. The numbers are basically meaningless. I've had a five million credit treasury with a negative million credit income for probably fifty turns. |
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| Posted by: Dream BBQ Child | Posted on: Monday January 19 2004 12:03am |
| Now that we have this gleaning example of what NOT to do I gotta wonder if a next MOO were to be made, would the developers developers developers learn from their mistakes? But then if there were to be another MOO I don't think you could call it 4 after the abomination of 3. | |
| Posted by: CrowScape | Posted on: Friday January 16 2004 1:47am |
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Well, now that I've gotten past the resource management aspect, I have a whole new series of complaints. The only way I can see anyone winning is to let the computer do 95% of the work, and the 5% that the human player must do to win doesn't really qualify as the "fun" part. In the begining I set up a few development plans, adjust my technology sliders and then let the computer have its way building and expanding. Each round I just move some reconasence vessals around, make sure the occasional the planet under seige is building whatever defenses it can, design the odd ship, and hit the turn button. With some good placement, I can effectively win a Senate victory without really doing anything. FUN! That's one thing that they never fixed from the second Master of Orion; there are two kinds of start locations; good and utter crap. I either have half the map to play around in all by myself, or I find myself sandwiched between three races who all really want the few crappy systems I hold. I belive Star Lans only make this problem worse. I had one game where I controled most of the map and there were only three exits from my empire, two of which were occupied by Guardians. Rediculously easy to defend as the other five races fought each other for the other half. Unfortunately I wasn't a member of the Orion Senate and didn't disable the Senate victory button. So, even though the bulk of the Galaxy's population was in my empire, my society burned to the ground just like everyone else's when someone besides the Antarans won the seat (see my previous comment on fleet sizes to see how I was powerless to stop it). You know, that makes no sense what so ever. If anyone besides either you or the Antarans controling the Orion Senate is going to cause your empire to burn to the ground, why would anyone vote for a third party? Who the hell are they electing? Does the soul of Nero possess the President and only the Antarans have the technology to protect themselves? So now that option is permanently disabled to save my sanity from pondering that problem. Anyway, the fact that you have to let the computer do everything really makes you wonder "Why the hell am I 'playing' this again?" |
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| Posted by: Big_Whisky | Posted on: Tuesday January 13 2004 10:22am |
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Greetings, I played MOO2, and I liked it. Definatly didn't try MOO3, because I don't have that kind of time. ;) Now I will run out and buy it, so that I can bring the frustration in my life up a notch. Or, I could just start on my 2001 fan film. Either way, Whisky is taking it up a notch. Big_Whisky P.S. All night long. |
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| Posted by: CrowScape | Posted on: Tuesday January 13 2004 1:18am |
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MOO3 Commentary: I think I know two BIG problems with this game. The first and most glaring is that it takes FOREVERR to get anywhere, even using the Star Lanes. Attempting to wage war on someone is practically an act of futility because of this. To make matters worse, you have these stupid fleet requirements that almost garuntees that any large number of ships (i.e. Multiple Armadas) are going to break up in transit, arriving at their destination at different times, thus limiting your offense to twenty ships against the sixty that the enemy has sitting there. I can see how you can have a game go on for months and not get anywhere. By the time your fleet arrives its already obsolete, which leads me to the second problem; THE RESEARCH INTERFACE BLOWS! Half the time I have no idea what's being researched as it takes too much effort to find out and I have no idea how to manage scientists. Test tubes and RPs? WTF? I remember the good 'ol days when test tubes REPRESENTED RPs. In fact, I don't know how to manage ANY resource there. Why do we have both Imperial funds and system funds??? MOO2 was simple, you only had to manage Scientists, Workers and Farmers. Here, you have to manage Farmers, Scientists, Military Workers, Planetary Workers, and Economic Workers. Where the hell is this "Layers of the Onion" approach? After twenty turns you basically have to turn everything over to the AI as you're completely overwhelmed trying to mentally juggle everything and making sure that your planets are doing what you told them to and not what the AI, which is supposed to have been disabled, wants. Oh yeah! I didn't think it possible but diplomacy has actually taken a step BACKWARDS! "Let's have a trade treaty!" "Sure" "Let's have a trade treaty" "OK" "Let's have a trade treaty!" "Didn't you just say that?" "Let's have a trade treaty!" "Um... I said yes" "Let's have a trade treaty!" "Please stop..." "Let's have a trade treaty!" "..." "Let's have a trade treaty" "THAT'S IT! I'M GOING TO WAR WITH YOU JUST TO SHUT YOU THE HELL UP!" It really is feedback that's the problem. You never feel as if you're getting anywhere. |
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| Posted by: Big_Whisky | Posted on: Monday January 12 2004 2:45pm |
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Greetings, Well, all, that Lan event sure was what the doctor ordered. It was a highy successful event, and which produced relaxation and pure gaming enjoyment all around. I even enjoyed the XMP. (however, I think I will give up on all ball mice from this day forth! I have proclaimed it! ;) Thanks again Justins! David R. P.S. should we think March for the next event? Just a thought. ;) |
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| Posted by: Whisky. | Posted on: Friday January 9 2004 3:30pm |
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The 'Lord of the Lan', Justin B, has spoken. Let no man contradict him. |
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| Posted by: CrowScape | Posted on: Friday January 9 2004 2:15pm |
| Wait, till 3:00? So I can basically head up at any time now and you'll be available??? I can get past O'Hare before rush hour!? | |
| Posted by: justin | Posted on: Friday January 9 2004 9:40am |
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oh, yeah, soooo not exaggerating. seriously, the last time i had random Web denizens regularily wanting to cooperate with me to acheive FPS objectives was the early days of Tribes. That's some design, i tell ye. About the parking, eh, who knows. your arrival time will have an effect, most likely. i'll be at work until about 3, but my phone should be working. if we can't find guest parking, per se, i'll probably just move my clunker out on the street and you can park down there. |
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| Posted by: Whiksy_Grip | Posted on: Friday January 9 2004 12:56am |
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Justin B, I want to rant at you so bad right now. "Almighty", "the greatest FPS experience of the last half-decade". Come on, you must be joking! (I mean it's OK, but don't you think you're exaggerating A LOT? Beleive me, this ain't no Half-Life...) But on the night before an event, it's not appropriate to rant. :) Bring on the XMP. In other news, I have 2 chairs other than mine own. So that means that two peoples seats, will be sitting pretty sweet, thanks to big Dave's treat. (excessive and unprovoked rhyming is the first sign of mental disorder by the way) Whisky_Grip |
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| Posted by: CrowScape | Posted on: Friday January 9 2004 12:19am |
| What's the likelihood of the OPEC Valued Customer Mobile getting guest parking? | |
| Posted by: justin | Posted on: hursday January 8 2004 2:37pm |
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More good news... www.amazon.com redeemed itself and delivered my 5 copies of Unreal 2 yesterday, which is not quite the same as the 16th (which they predicted on the website). I am proceeding to do several dances of joy, because this means we can play the almighty XMP at the LAN. Haven't tried CloneCD with it yet, but most likely we can spawn additional seats as necessary. So, brace yourself for the greatest FPS experience of the last half-decade (pretty much since Tribes 1 and Half-Life hit the scene, there hasn't been an advance this great). It will be "in this house", as they say. And speaking of seats, if any ya'll gots some easy-to-move foldable chairs or something, a "bring your own chair" gesture would be very helpful. I have 2 spare chairs, as does the Barbiauxinator, none of which are very good, so things will likely get dire more quickly on that front than on any other. If any one has any custom maps, especially for WC3 or StarCraft or Tribes, please bring them, to, you know, shake things up. It is possible i'll have a streamlined version of my ski-ramp T1 map, but more likely I'll be making some print media up instead. Finally, if you are bringing your own computer, here's a quick list of updates you should grab that aren't mirrored here: WarCraft III: The Frozen Throne - v1.14 (just came out, you know where to get it) UT2003 - Fraghouse Invasion www.beyondunreal.com/dl.php/fraghouse/fhinvasion_v12.zip UT2003 - Capture the Beer www.drunksnipers.com/services/ut/ut2003/ctb |
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| Posted by: Whisky_Grip | Posted on: Thursday January 8 2004 1:30pm |
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Now this is a conversation I can sink my teeth into! I have access to a thirty pack of bush light, my mother's "birthday beer" given to my by my father before their moving to florida. So there's that. Also if some Tequila would be available for shooting, that would be excellent as well! I have some media, an anime, possibly the best anime ever created, that will be present. The animation quality is subject, but the content is absolutly amazing[ly insane]. It's pretty fantastic. Ite. Let me know if there is anything else you will be needing. If anyone needs to talk to me call me at 262-780-1527. Candy and nuts, D.R. aka the "Whisky Grip" |
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| Posted by: justin | Posted on: Wednesday January 7 2004 9:56pm |
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myself, i will swilling that fine Tequila, perhaps with some Agave Tequila or even the "earthy" yet "exquisite" Blue Agave Tequila. upon the depletion of the Tequila Reserves, emergency rations of the lauded Cheap, Cheap American Beer(tm) may be delved into with great haste. I am referring, of course, to Point - Special, which i'm quite confident is the only Cheap, Cheap American Beer(tm) that doesn't actually taste like sweaty, elderly ass. And on that front, perhaps the acquisition of a half-barrel of the spledid lager would be judicious. I beleive that would cost the reasonable sum of 40 of your U.S. Dollars. Now, divided amongst a small contingent of jocund guests, this method may be preferable to the venerable "bring yer own 6-pack" tradition, and far more amicable for the environment. |
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| Posted by: Whiksy_Grip | Posted on: Wednesday January 7 2004 4:26pm |
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Yo. So, let's take care of what's important. Booze supplies at the party, of course. So, I will bring a bottle of Blended Whisky, and a bottle of Bourbon Whisky. Please let us know what either you are bringing, or what you would like. Oh yeah. Yeah. Oh yeah. Whisky_Grip |
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| Posted by: Dream BBQ Child | Posted on: Wednesday January 7 2004 1:10pm |
| No worries Big_Whiskey. If you look at the archive of the Pulgari Trap you will find why when I'm drinking White Russians I no longer allow myself to surf the net. :) Anywho, I look to be set to leave for down south soon after 4:00 on Friday. | |
| Posted by: Whisky_Grip | Posted on: Tuesday January 6 2004 4:45pm |
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Yo. Just so you know, on that december 21st post...well...I was drunk. It was a pretty good post though, and I will take none of it back. I cannot, and will not recant. Get ready to get kicked. Whisky_Grip |
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| Posted by: Dream BBQ Child | Posted on: Monday January 5 2004 2:02pm |
| I have requested of my guest a departure time as he's the one whose employed and needs to be places. When he tells me this information I can tell you. | |
| Posted by: CrowScape | Posted on: Saturday January 3 2004 7:27pm |
| Ah, yes, I CERTAINLY intend to attend the festivities on the 10th. Asside from an absolutely horrible snow storm I will make it, along with the OPEC valued customer mobile. | |
| Posted by: justin | Posted on: Saturday January 3 2004 12:17pm |
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Crowscape, what are your plans for the 10th? I would like to have the spare machines designated in advance if possible. Also, i would like to know if we'll have to arrange parking for the OPEC valued customer mobile. Also, DBBQC, let me know your ETA and hopefully Prime or Eric or myself can meet you in Brown Deer on the way into town, and we can leave your car there for the duration. |
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| Posted by: justin | Posted on: Saturday January 3 2004 12:06pm |
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well, i'm a little annoyed with Amazon, they keep pushing my shipment back. now it looks like my 5 Unreal 2 copies may not make it in time for the LAN...sigh...well, that's the price you pay to avoid taxes and shipping charges i guess. If indeed it misses the event, we can still hit up that XMP Demo a bit, but most of that time slot will morph into Desert Combat...and then more BF_1942 on Sunday. www.pulgaritrap.com/spoolan/events/sched_110.html |
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| Posted by: New_Year_Whisky | Posted on: Friday January 2 2004 2:31pm |
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In referance to the last post: Yes. Ok, who's having a happy new year? The Justins rang it in oldschool, and it was fan-tabulous. Now let's continue this streak with some hard action the weekend of the 10th. Let's get ready to enjoy some of the good things life has to offer, like whisky, some good company, and some hard gaming action. Bring your joysticks boyz, this is gonna be a wild ride. BF1942 is gonna be hopping. Were gonna get some Desert Combat in there. I am going to be totaly whisky drunk and flying anything that will fly. This could get dangerous this time. Bring a flack vest if you have one. Write a note to your loved ones telling them that you love them, because after this event, you won't be the same. Yeah, oh yeah, yeah yeah oh yeah. Big_New_Year's_2k4_Time_Whisky |
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